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1. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Breakin Stuff wrote: It's not a question of wrong or right. Even a sh*t idea can carry the seed of a concept worth pursuing. So really the only complete ass kind of suggestion is deliberately crafted solely to cripple another playstyle or inte...
- by Robert Conway - at 2015.09.12 12:30:00
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2. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Breakin Stuff wrote: You can still see what he said in quotes. Redaction doesn't remove/change those. Also off-topic and not relevant to ewar discussion. That's perfectly fine with me. A bump to keep it on the top never hurt anything. And br...
- by Robert Conway - at 2015.09.12 10:34:00
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3. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Breakin Stuff wrote: Robert Conway wrote: Breakin Stuff wrote: How much value would there be in giving a flat number addition to range amps? For example 5m/10m/15m range enhancement rather than a percentage modifier to a baseline tiny sc...
- by Robert Conway - at 2015.09.12 08:35:00
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4. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Breakin Stuff wrote: How much value would there be in giving a flat number addition to range amps? For example 5m/10m/15m range enhancement rather than a percentage modifier to a baseline tiny scan range? I thought math was hard? Brah.
- by Robert Conway - at 2015.09.12 08:01:00
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5. logi tool WP fix reccomendation - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: as much negativity that's been directed at you OP, and as much as I disagree with your suggestions, you do bring up a legitimate point on the WP gain of Repair Tools and triage points, and the effectiveness of lower tie...
- by Robert Conway - at 2015.09.12 05:55:00
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6. New Game Mode: Land Grab (Name subject to change) - in Feedback/Requests [original thread]
Summa Militum wrote: Robert Conway wrote: I was playing an Acquisition match and I came across those inactive terminals. I thought to myself what they could be used for. Then I thought, "What if they were all active at once?" Then this idea ...
- by Robert Conway - at 2015.09.04 02:26:00
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7. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
saxonmish wrote: Carmine Lotte wrote: Why not extend points needed by half of current needed and add an extra node having two objectives forces your team to split up due to the short time, making fire squads more valuable. At least it does i...
- by Robert Conway - at 2015.09.01 14:35:00
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8. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
I could deal with this. Longer game mode would be nice.
- by Robert Conway - at 2015.08.31 18:15:00
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9. New Game Mode: Land Grab (Name subject to change) - in Feedback/Requests [original thread]
Operative 1174 Uuali wrote: Just a variation on something I already suggested. Cap an oblective, it redlines that part of the map. Call it Land War. Even better is to do what I mentioned in my CPM platform which is to have what would be called...
- by Robert Conway - at 2015.08.31 03:30:00
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10. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
A question. Would assaults receive two equipment slots like scouts did, since this new equipment would be what their new role would be based around? So one would be designated for that while the other would be for the other regular equipment items.
- by Robert Conway - at 2015.08.31 03:04:00
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11. New Game Mode: Land Grab (Name subject to change) - in Feedback/Requests [original thread]
Hector Carson wrote: sounds like Skirmish to me How does that sound like skirmish? EDIT: There would be no MCC, no NULL Cannons, no clone limit, installation ownership is based on if you control the territory, and winning is based on how muc...
- by Robert Conway - at 2015.08.31 02:31:00
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12. New Game Mode: Land Grab (Name subject to change) - in Feedback/Requests [original thread]
I was playing an Acquisition match and I came across those inactive terminals. I thought to myself what they could be used for. Then I thought, "What if they were all active at once?" Then this idea popped into my head. What if each terminal was ...
- by Robert Conway - at 2015.08.31 01:37:00
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13. Linking with EVE - Command Points - in Feedback/Requests [original thread]
Juno Tristan wrote: I'd like to see greater linkage to EVE and Dust, since big changes are currently off the table I'd like to implement capsuleers contributing command point to the Corp Something like +100 points for a daily log on Since EVE...
- by Robert Conway - at 2015.08.17 03:18:00
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14. [Feedback] Lore - in Feedback/Requests [original thread]
Galm Fae wrote: Mina! *Grabs Mina's face* Look at me Mina. You and I need to work together to make the most badass Caldari special operatives for Lore support that we can imagine. Though admittedly the idea of a specific Caldari task forc...
- by Robert Conway - at 2015.07.29 07:13:00
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15. [Feedback] Lore - in Feedback/Requests [original thread]
True Adamance wrote: Chosokabe Ite wrote: Amarr: The Left Hand. Just tried to make it sound devine. Thought it would sound intimidating too. Gallente: The (blank) Legion. I got the Legion idea from the French Foreign Legion, and since t...
- by Robert Conway - at 2015.07.29 06:53:00
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16. Extra hackable objectives. - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Great idea but CCP would have to be very careful with the strength of bonus provided. Too strong and it will make he controlling team op, too weak and there will be no incentive to hack the item. Nonsense! Many more inst...
- by Robert Conway - at 2015.07.26 00:01:00
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17. Extra hackable objectives. - in Feedback/Requests [original thread]
I like the general concept. Especially for those DOM maps where the objective is inside a building and it is always hard to root the enemy out of. So you want to stay in the building and be entrenched? Fine. My team will hack all the utility insta...
- by Robert Conway - at 2015.07.25 23:19:00
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18. Request: Fozzie Sov and DUST - in Feedback/Requests [original thread]
Interesting. Eve pilots won't like it as it would be a part of their game that they would have no control over. As well as I'm sure many other excuses as to why they wouldn't want it. But I think it is an interesting idea.
- by Robert Conway - at 2015.07.21 00:59:00
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19. Warbarge Manufacturing Subsystem - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Risk/Reward is in a fine state. The object of Dust is not for vets to stomp blues into bankruptcy and out of the game, which is really the only thing BPO's prevent. BPO's are basic fits, (which the exception of APEX...
- by Robert Conway - at 2015.05.17 17:51:00
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20. (IDEA) TANKS, people want to stay in them!!!! - in Feedback/Requests [original thread]
Godin Thekiller wrote: Robert Conway wrote: I shall give you your first like. But as for your idea, it might be exploited easily. Just trying to be constructive. They got in the vehicle, they trusted that pilot wasn't a *****. Their fau...
- by Robert Conway - at 2015.05.17 04:20:00
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